Graduating BFA seniors from the University of Connecticut Department of Digital Media & Design are excited to showcase their senior project work in the virtual exhibition Unraveled. The online exhibition launches Wednesday, April 28, 2021 at http://dmd.uconn.edu/bfashow. In addition, an online screening featuring film and animation premieres will take place via YouTube on Friday May 7, 2021 at 7pm EDT at http://youtube.com/uconndmd. Unraveled is presented by UConn Digital Media & Design(DMD) and the Virtual Jorgensen Gallery at the Jorgensen Center for the Performing Arts. All events are free and open to the public.
Unraveled features the work of 22 senior UConn DMD Bachelor of Fine Arts students from both Storrs and Stamford campuses. Exhibited artworks range from 2D and 3D animations to narrative and documentary films, digital publications, interactive websites, and games. The title Unraveled reflects the feelings and reimagined workflows of the exhibiting artists’ senior year. Everything they may have planned - or thought would be - became “unraveled.” For many of them, this tumultuous year not only influenced the trajectory of their projects, but also the subject of their work.
The exhibition includes work by the following students: Simone Alston (Greenwich, Conn.), Glittergirl Online, 2D animation; Andrea Blanco (Stamford, Conn.), Amor, Sabor, Esfuerzo, short documentary film; Destin Brown (New Haven, Conn.), An Artist's Struggle, 3D animation; Meaghan Doherty (Enfield, Conn.), Viscid Xenogenics, 2D video game; Isaiah Edwards (New Haven, Conn.), BLACK SATURATION, short film; Nicole Ellis (Vernon, Conn.), I Try to MAGIC a Plant!!!, 2D animation; Mackenzie Fox (Stony Point, N.Y.), Through a Glass, 2D video game; Sophia Galante (New Haven, Conn.), Sleight of Hand, 2D animation; Alisia Gruendel (Branford, Conn.), Balter, 2D animatic; Katelyn Jepsen (Norwell, Mass.), Flecks, 3D modeling/2D animation; Cassidy Keller (Sandy Hook, Conn.), Where I Call Home, 2D animation and video; Jake Limone (Norwalk, Conn.), Abductee, narrative short film; Lynette Muse (Oklahoma City, Okla.), Oh,Chickens!, 3D animation; Akari Ohashi (Lexington, Mass.), out/o, 2D animation; Gillian Partyka (Summerville, S.C.), The Eastern Tower, 2D animation; Jakub Pirog (Stratford, Conn.), JR SPECS: The Come Up, short documentary film; Carlos Rivera (New London, Conn.), Mount Tolkien: “Out of Time,” 2D animation; Michael Russell (Madison, Conn.), My 2020 Process Book, multimedia book; Dana Santillana (Waterford, Conn.), Spiraling, 3D animation; Josh Stanavage (Colchester, Conn.), Take a Walk, mobile website; Carly Wanner-Hyde (Newington, Conn.), Toucan Do It, digital animation; Marcella Vertefeuille (Ashford, Conn.), Personality, 2D animation; Anthony Zor (Bethel, Conn.), Lost Souls, narrative short film
The public is invited to attend an online screening featuring film and animation premieres taking place via YouTube on Friday May 7, 2021 at 7pm EDT at http://youtube.com/uconndmd
Guests are invited to attend a virtual reception directly following the online screening on Friday May 7, 2021 to congratulate the exhibiting artists. The virtual reception will be held via Zoom. Advance registration required at https://us02web.zoom.us/meeting/register/tZckd-6qrTktHdb5WTqr5PlJ5rlQQi7HKisX
The UConn Digital Media & Design senior exhibitions are the culmination of a year-long senior project. For the BFA senior capstone year, students take six credits of BFA senior project, a professional practices course, and a BFA degree exhibition course, which results in a portfolio-ready professional artwork. Students work closely with the BFA senior project advisor, a faculty member they select to mentor them through the process, from pre-production and concept development to final display.
UConn's DMD program provides an innovative and transformative experience that employs the use of industry-leading concepts and technologies to educate students, creating future leaders in design, communications, business, entertainment, and other related industries. Students can study animation, gaming, web design and development, digital media strategies for business, film/video production, and the digital humanities. Under the guidance of faculty who are all experienced professionals and practitioners, students have access to state-of-the-art facilities and engage with leading-edge hardware and software to both produce and measure digital media content for both today-and tomorrow's-brave new digital world.