{"id":2121,"date":"2026-04-06T03:06:02","date_gmt":"2026-04-06T03:06:02","guid":{"rendered":"https:\/\/bfashow.dmd.uconn.edu\/2026\/?p=2121"},"modified":"2026-04-08T15:40:05","modified_gmt":"2026-04-08T15:40:05","slug":"knight-of-ash","status":"publish","type":"post","link":"https:\/\/bfashow.dmd.uconn.edu\/2026\/knight-of-ash\/","title":{"rendered":"Knight of Ash"},"content":{"rendered":"\n<div class=\"wp-block-uagb-container wp-embed-aspect-16-9 wp-has-aspect-ratio uagb-block-vtch0jvd alignwide uagb-is-root-container\">\n<div class=\"wp-block-uagb-info-box uagb-block-7gzwqvxn uagb-infobox__content-wrap  uagb-infobox-icon-above-title uagb-infobox-image-valign-top\"><div class=\"uagb-ifb-content\"><div class=\"uagb-ifb-title-wrap\"><p class=\"uagb-ifb-title-prefix\">Video game<\/p><h1 class=\"uagb-ifb-title\">Knight of Ash<\/h1><\/div><\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-image uagb-block-604a407f wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/bfashow.dmd.uconn.edu\/2026\/wp-content\/uploads\/sites\/2\/2026\/04\/Showcase_Image1.jpg\" alt=\"\" class=\"uag-image-2123\" width=\"1920\" height=\"1080\" title=\"Showcase_Image1\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-uagb-container wp-embed-aspect-16-9 wp-has-aspect-ratio uagb-block-5d14a065 alignfull uagb-is-root-container\"><div class=\"uagb-container-inner-blocks-wrap\">\n<div data-aos= \"fade-right\" data-aos-duration=\"400\" data-aos-delay=\"0\" data-aos-easing=\"ease\" data-aos-once=\"true\" class=\"wp-block-uagb-container uagb-block-4b65b89d\">\n<div class=\"wp-block-group is-layout-constrained wp-container-core-group-is-layout-e0082cf6 wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-uagb-advanced-heading uagb-block-26e8081a\"><h2 class=\"uagb-heading-text\"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Sam Victoria<\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/h2><\/div>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-03f5dcbb\"><h3 class=\"uagb-heading-text\">Scotland, CT<\/h3><\/div>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-8ae5a0fe\"><h3 class=\"uagb-heading-text\">Advisor: Kenneth Thompson<\/h3><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-6f5037cc\"><h4 class=\"uagb-heading-text\">Artist Bio<\/h4><\/div>\n\n\n\n<p style=\"margin-top:0;margin-bottom:0\">Sam is&nbsp;an indie game developer and Game Design major at the University of Connecticut graduating in&nbsp;2026.&nbsp;They\u2019ve&nbsp;worked&nbsp;frequently&nbsp;in the 2D platforming&nbsp;genre, and&nbsp;focus especially on&nbsp;making&nbsp;satisfying and immersive 2D worlds for players to explore. While they spend&nbsp;the majority of&nbsp;their time in Visual Studio, working as a solo dev has given them experience in most aspects of game design.&nbsp;<\/p>\n\n\n\n<p style=\"margin-top:0;margin-bottom:0\">Sam has always been a creator and puzzle solver- something game design blends seamlessly. Every bug is a challenge to overcome, and every challenge makes them better at what they do. Sam began\u00a0teaching themself\u00a0C# and Unity in high school and has been excitedly growing their knowledge since, culminating in their current project Knight of Ash. They want to deliver unique gameplay at affordable prices that are thoughtful and exciting, allowing them to especially\u00a0thrive in\u00a0indie\u00a0games\u00a0spaces. End genocide.<\/p>\n<\/div>\n\n\n\n<div data-aos= \"fade-left\" data-aos-duration=\"400\" data-aos-delay=\"0\" data-aos-easing=\"ease\" data-aos-once=\"true\" class=\"wp-block-uagb-container uagb-block-787c2033\">\n<div class=\"wp-block-uagb-image uagb-block-33d869bf wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/bfashow.dmd.uconn.edu\/2026\/wp-content\/uploads\/sites\/2\/2026\/03\/Sam-Victoria-Headshot-1024x1024.jpg\" alt=\"\" class=\"uag-image-1594\" width=\"800\" height=\"800\" title=\"Sam Victoria Headshot\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n<\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-uagb-container wp-embed-aspect-16-9 wp-has-aspect-ratio uagb-block-f6f9c3e4 alignfull uagb-is-root-container\"><div class=\"uagb-container-inner-blocks-wrap\">\n<div class=\"wp-block-uagb-advanced-heading uagb-block-899e302d\"><h4 class=\"uagb-heading-text\">Artist Statement<\/h4><\/div>\n\n\n\n<p style=\"margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">Knight of Ash is the culmination of years of learning and growing as a game developer, beginning in high school before I knew anything about programming or game development.&nbsp;I\u2019ve&nbsp;begun and&nbsp;subsequently&nbsp;abandoned many projects and games over the years, yet I always came back to this one.&nbsp;It\u2019s&nbsp;a representation of my growth as a game&nbsp;developer, and&nbsp;acts as&nbsp;living&nbsp;documentation of that growth. Working on this game has given me the ability to learn so many new skills I never would have gotten into otherwise like&nbsp;pixel art, animation, and even creating my own music.&nbsp;<\/p>\n\n\n\n<p style=\"margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">In making this game, I wanted to invoke the feelings I had the&nbsp;first time&nbsp;playing games like Hollow Knight with smooth and satisfying combat, a deeply rich world, and incredible atmospheric curation. While I&nbsp;hadn\u2019t&nbsp;had a lot of experience in traditional art or&nbsp;animation&nbsp;I was able to adapt by implementing a colorful pixel art style reminiscent of Celeste, while setting the story in a darker fantasy world initially inspired by Blasphemous. Indie games like these have been an incredibly important part of my life, shaping my views on what a video game should be and how stories should be told. More importantly, however, these games inspired me to be able to begin working on my own game for the first time- and I&nbsp;haven\u2019t&nbsp;stopped creating since.&nbsp;<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-uagb-slider wp-embed-aspect-16-9 wp-has-aspect-ratio uagb-block-f263f817 uagb-slider-container\"><div class=\"uagb-slides uagb-swiper\"><div class=\"swiper-wrapper\">\n<div class=\"wp-block-uagb-slider-child uagb-slider-child-wrap swiper-slide uagb-block-ade93ac2\"><div class=\"swiper-content\">\n<div class=\"wp-block-uagb-container uagb-block-cdc44df8 alignfull uagb-is-root-container\"><div class=\"uagb-container-inner-blocks-wrap\">\n<div class=\"wp-block-uagb-image uagb-block-d5bb1180 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/bfashow.dmd.uconn.edu\/2026\/wp-content\/uploads\/sites\/2\/2026\/04\/Showcase_Image3-1024x499.jpg\" alt=\"\" class=\"uag-image-2125\" width=\"1024\" height=\"499\" title=\"\" loading=\"lazy\" role=\"presentation\" \/><\/figure><\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-uagb-slider-child uagb-slider-child-wrap swiper-slide uagb-block-8355035d\"><div class=\"swiper-content\">\n<div class=\"wp-block-uagb-container uagb-block-02af7eaa alignfull uagb-is-root-container\"><div class=\"uagb-container-inner-blocks-wrap\">\n<div class=\"wp-block-uagb-image uagb-block-01ebb901 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/bfashow.dmd.uconn.edu\/2026\/wp-content\/uploads\/sites\/2\/2026\/04\/Showcase_Image1-1024x576.jpg\" alt=\"\" class=\"uag-image-2123\" width=\"1024\" height=\"576\" title=\"Showcase_Image1\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-uagb-slider-child uagb-slider-child-wrap swiper-slide uagb-block-bb90d1b8\"><div class=\"swiper-content\">\n<div class=\"wp-block-uagb-container uagb-block-91d3ad2e alignfull uagb-is-root-container\"><div class=\"uagb-container-inner-blocks-wrap\">\n<div class=\"wp-block-uagb-image uagb-block-7d3c3272 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/bfashow.dmd.uconn.edu\/2026\/wp-content\/uploads\/sites\/2\/2026\/04\/Showcase_Image2.jpg\" alt=\"\" class=\"uag-image-2124\" width=\"1919\" height=\"1076\" title=\"Showcase_Image2\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n<\/div><\/div>\n<\/div><\/div>\n<\/div><\/div><div class=\"swiper-pagination\"><\/div><div class=\"swiper-button-prev\"><\/div><div class=\"swiper-button-next\"><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Sam Victoria Scotland, CT Advisor: Kenneth Thompson Artist Bio Sam is&nbsp;an indie game developer and Game Design major at the [&hellip;]<\/p>\n","protected":false},"author":18,"featured_media":2123,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"disabled","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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Victoria Scotland, CT Advisor: Kenneth Thompson Artist Bio Sam is&nbsp;an indie game developer and Game Design major at the 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