Motion design and animation

Osiris

Aidan Donegan

Beacon Falls, CT 

Advisor: Zhenzhen Qi 

Artist Bio

Aidan Donegan is a BFA senior motion design and animation student at the University of Connecticut, primarily focused on 3D animation.  

Being surrounded by technology from an early age, he always had a fascination with video games, film, animation, and any other medium that worked through digital or mechanical means. Initially studying film, he realized that his desire ultimately laid in creating new worlds from scratch and studying all the technical aspects that made those worlds operate. 

Being raised on the internet, the primary source and aesthetic of his works often lie in the many subcultures and indie creations he was consumed with as a child, fueling his desire to contribute to that culture with his own unique flair and branding.  

Artist Statement

OSIRIS is a multimedia project attempting to create the illusion of a video game release, primarily through the creation of a “trailer” for a game concept that does not exist. The subject and design of OSIRIS emulates the horror titles that have been a part of my life ever since I was a child  (and was perhaps way too young to be playing; Silent Hill, Resident Evil, Dead Space, etc.), striving to hopefully emulate the same atmosphere and emotional resonance that pulled me towards the genre to begin with. In terms of technical skills, the project allows me to delve into many aspects of 3D animation that I’ve previously had no experience with (sculpting, retopology, rigging, procedural vfx, etc.), and push myself to the limit through project-based learning to overcome design challenges that a younger version of myself would be incapable of solving.  

Ultimately I want OSIRIS to be a culmination of the media, mostly games, that shaped my interests and tastes within art as a whole, and I couldn’t think of a better way to achieve this than to simply create one of these games myself, perhaps slipping them into memory as a “a title that should have existed.”

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