Video game
LOST ANGELS

Kobee Phengkaen
Torrington, CT
Advisor: Dennis Recchia
Artist Bio
Kobee Phengkaen is a Senior Digital Media Design student attending the University of Connecticut with a concentration in Game Design. His academic journey started with a degree in Graphic Communication Design where he built a strong foundation in visual design principles in his early years as a community college student. While he maintains a passion for graphic design, his focus shifted to its application in video games. He came to UCONN to further refine those skillsets and concentrate on his career and passion in Game Design. Influenced by JRPG game series like Octopath Traveler and Final Fantasy and competitive multiplayer games like Valorant and Halo, his mission is to create captivating stories and worlds that leave a lasting impression.

Artist Statement
LOST ANGELS follow Hale, the grandson of twin brothers Gael and Vaen, who is transported to Calibur’s Realm… A mirrored reflection of the real world, where soldiers arrive right before their deaths, with no memory of their final moments. Calibur is the main antagonist, a self-centered ruler of Calibur’s Realm, but a man with good intentions and an outgoing personality. Hale must fight to unlock his memories of the past and discover why he was brought to this realm. Judgment is key to unlocking the memories of Hale and remembering his true family.
This game is heavily inspired by my own life observations as my brother, and I are completely opposite each other. With that, our morals and values are completely different. Even though we grew up in the same household, we chose different paths, and I have never really questioned why or how until I became older. Everyone in life must make a choice for themselves with some having to make choices others may seem immoral. I want to make a game that discusses the subjectiveness of being a ‘good’ person through character stories and mechanics. The mechanics of this game is one that I aim to mirror real life circumstances that one makes whether it be long, drawn out, and thoughtful decisions versus quick, reflexive, and reactionary ones. This game is all about perspective and where the players themselves want to sit on this scale. I want players to understand the complex and ambiguous weight of choice.



