2024 UCONN DMD BFA SENIOR Exhibition

Student Work

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Unwavering

Hannah Bagley

Mystic, CT

BFA (Game Design)
Advisor: James Coltrain

Video Game
Link to Unwavering

Attending University has been an extraordinary experience for me. Total freedom awaited me at every moment, as long as what I wanted to do did not require a vehicle. My boyfriend could say the same in some regard. We hit things off early in our junior year. We were (and are) head over heels every day for each other. It was not until a month later that certain differences outside of our control began to rise to the surface. Cultural pushbacks, self-doubts, and more plagued our thoughts and attitudes. Our relationship was seen as an impossibility by outside forces within our families. We were adamant, though. Hence the title of my game, Unwavering, demonstrates the unwavering love the two player characters (one character now for time's sake) have for each other, and how they refuse to give up on what they have. This game is both a vent piece for myself as well as a comfort piece for others my age who face the same or similar dilemmas. Romeo and Juliet-esque stories have existed for centuries, but their presence in the video game medium is incredibly slim. The game-like elements are more limited due to this title being more narrative-driven, but I made sure to make the project an enjoyable interactive experience regardless. I wanted to explore these themes of love and adversity with a dash of overcoming mental struggles. These mental struggles manifest as shadowy illusions that try to slow the player down in their already doubt-filled journey.


Artist Bio

Mystic-based Hannah Bagley has been surrounded by video games since kindergarten. It was a new form of play that transcended the physical boundaries of her house. Being inspired by the virtual worlds she has spent thousands of hours in across her childhood, she knew from an early age that designing games would be a dream job. Video games have always been a much more engaging piece of media to her as opposed to books or movies. They provided fun interactivity and a sandbox of endless possibilities. Upon discovering the Digital Game Design concentration at the University of Connecticut, Hannah went from an unshakable disdain for extra schooling to being enthusiastic about finally diving deeper into the field she desperately wanted to be a part of. Alongside completing her senior project Unwavering, she is currently helping develop a strategy title called Bounce Castle with the Connecticut-based indie studio Robot Monkey Brain.

https://hannahbagley.myportfolio.com/

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